Exploding Chickens (and a few penguins)
It's Chicken vs. Chicken in this multiplayer action game! A controller is highly recommended, but you can also play with mouse and keyboard. (If you do, you'll have to use the keyboard for menus, sorry!) Also the browser version has some lag spikes and audio glitches, but if you can put up with that it mostly works. Download for the Best Experience™
Basic Controls (see in-game page for more details):
- Left Stick (WASD) to move
- Right Stick (Mouse) to aim
- Left Trigger (Space) to fly
- Right Trigger (Left Click) to shoot
- Hold Right Bumper (Tab) to open Inventory
- D-pad (Scroll Wheel) to select a weapon
Created in one week for the Missouri S&T GDC 2022 Fall Game Jam. I had a lot of ideas for this game that didn't make it in time, but I'm still super happy with the end result. This was my first time a designing (slightly) complex UI, so I learned a lot there!
SOURCE CODE: https://github.com/Athakaspen/NotWorms
Credits:
- Made in the Godot game engine
- Destructible Terrain system was based on by demos by MatMerda and MrEliptik
- The player turn system was based on a tutorial by GDQuest
- Music by Kevin Macleod
- Fonts are Goudy Stout and Reggae One
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Athakaspen |
Genre | Action |
Made with | Godot |
Tags | Destruction, Explosions, Godot, Multiplayer, Physics |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 2 - 6 |
Links | Source code |
Download
Click download now to get access to the following files:
Comments
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Absolute banger of a multiplayer game. Didn't bother retesting much since its meant to be played with people, but from my time playing it in the room, I had a blast. Could use with larger maps, or better movement options simply because it's not really possible to get away from people once you're fighting close up. Solid experience very fun!
I'm glad you like it! I agree some more maps would help spice things up, the final version really only has two and a half proper maps, so if I had more time I'd definitely work on adding some more variety there. (More weapons too of course!)